This leads to the young man working at Kouichi’s bar and being subsequently dubbed as ‘Haru’ by his workmates. Feeling guilty about what happened to his saviour, the bystander (who we later learn is called Kouichi), offers the protagonist a place to stay and work until he recovers. This accident results in the young man having amnesia. So, exactly what is No, Thank You!!! all about? Made by Parade, the game follows an unnamed young man, our protagonist, who gets hit by a car after pushing a bystander out of the vehicle’s way. As of yet the full version hasn’t been released, but the demo has proved to be very promising, with the number of downloads making it the most popular demo version ever released by Manga Gamer to date. This still holds risks, of course, but so far that risk seems to be paying off. With the failure of previous games being put down to the choice of titles, Manga Gamer made the decision to ask BL fans what they want to see translated, essentially allowing their customers to choose the title for them. In this sense, Manga Gamer has taken a great risk in translating No, Thank You!!! They did, however, only go forward with this risk after some careful, and very clever, preparation. Poor sales figures meant putting a complete halt in bringing this game genre to the West for years. Indeed, after Absolute Obedience and Enzai, things were looking dire. The track record for translated BL games has been less than sparkling. Prior to that, the only BL game to offer an official English language option was Graduation by Joinac back in 1999. I’m super excited about No, Thank You!!! Boys’ Love fans hadn’t had an official English release of a BL visual novel since JAST USA’s Absolute Obedience and Enzai games back in 2006.
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